/* https://grabient.com/_dBMgIYgHWjQAgJygI1gBigJXgNbgOXgFogN9?style=linearSwatches&steps=7&angle=0 */
background: linear-gradient(0deg, #0023e9 0.000%, #0023e9 14.286%, #0400ff calc(14.286% + 1px), #0400ff 28.571%, #7d00b6 calc(28.571% + 1px), #7d00b6 42.857%, #d43338 calc(42.857% + 1px), #d43338 57.143%, #ff9200 calc(57.143% + 1px), #ff9200 71.429%, #ffee08 calc(71.429% + 1px), #ffee08 85.714%, #ffff7a calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_dBMgIYgHWjQAgJygI1gBigJXgNbgOXgFogN9?style=linearSwatches&steps=7&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,342.857 L 847.214,342.857 Z" fill="#0023e9" fill-opacity="1.000" /><path d="M 847.214,342.857 L -47.214,342.857 L -47.214,285.714 L 847.214,285.714 Z" fill="#0400ff" fill-opacity="1.000" /><path d="M 847.214,285.714 L -47.214,285.714 L -47.214,228.571 L 847.214,228.571 Z" fill="#7d00b6" fill-opacity="1.000" /><path d="M 847.214,228.571 L -47.214,228.571 L -47.214,171.429 L 847.214,171.429 Z" fill="#d43338" fill-opacity="1.000" /><path d="M 847.214,171.429 L -47.214,171.429 L -47.214,114.286 L 847.214,114.286 Z" fill="#ff9200" fill-opacity="1.000" /><path d="M 847.214,114.286 L -47.214,114.286 L -47.214,57.143 L 847.214,57.143 Z" fill="#ffee08" fill-opacity="1.000" /><path d="M 847.214,57.143 L -47.214,57.143 L -47.214,-0.000 L 847.214,0.000 Z" fill="#ffff7a" fill-opacity="1.000" /></g>
</svg>
["#0023e9", "#0400ff", "#7d00b6", "#d43338", "#ff9200", "#ffee08", "#ffff7a"]
// https://grabient.com/_dBMgIYgHWjQAgJygI1gBigJXgNbgOXgFogN9?style=linearSwatches&steps=7&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(-12.212, 0.536, 0.470);
vec3 b = vec3(13.312, 0.626, 0.565);
vec3 c = vec3(0.098, 0.599, 0.859);
vec3 d = vec3(0.919, 0.360, 0.893);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[-12.212, 0.536, 0.470],
[13.312, 0.626, 0.565],
[0.098, 0.599, 0.859],
[0.919, 0.360, 0.893]
]