/* https://grabient.com/_emRgJDitihp_gG1itygBngGRgBggOrgJcgHm */
background: linear-gradient(90deg, #8c3b07 0.000%, #c85e00 16.667%, #f18b0e 33.333%, #ffb93c 50.000%, #ffe187 66.667%, #f4fbec 83.333%, #cdffff 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_emRgJDitihp_gG1itygBngGRgBggOrgJcgHm -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#8c3b07" /><stop offset="0.167" stop-color="#c85e00" /><stop offset="0.333" stop-color="#f18b0e" /><stop offset="0.500" stop-color="#ffb93c" /><stop offset="0.667" stop-color="#ffe187" /><stop offset="0.833" stop-color="#f4fbec" /><stop offset="1.000" stop-color="#cdffff" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#8c3b07", "#c85e00", "#f18b0e", "#ffb93c", "#ffe187", "#f4fbec", "#cdffff"]
// https://grabient.com/_emRgJDitihp_gG1itygBngGRgBggOrgJcgHm
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(-5.743, 0.579, 11.106);
vec3 b = vec3(6.783, 0.437, 11.122);
vec3 c = vec3(0.103, 0.401, 0.096);
vec3 d = vec3(0.939, 0.604, 0.486);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[-5.743, 0.579, 11.106],
[6.783, 0.437, 11.122],
[0.103, 0.401, 0.096],
[0.939, 0.604, 0.486]
]