/* https://grabient.com/_f2sgMAgNGgVagB0gBAgBngVOgQSgPggDJgFL?style=linearSwatches&steps=7&angle=0 */
background: linear-gradient(0deg, #c5cdce 0.000%, #c5cdce 14.286%, #c5a9c5 calc(14.286% + 1px), #c5a9c5 28.571%, #c1b3cf calc(28.571% + 1px), #c1b3cf 42.857%, #b8d9df calc(42.857% + 1px), #b8d9df 57.143%, #acdbe6 calc(57.143% + 1px), #acdbe6 71.429%, #9cb5db calc(71.429% + 1px), #9cb5db 85.714%, #89a8ca calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_f2sgMAgNGgVagB0gBAgBngVOgQSgPggDJgFL?style=linearSwatches&steps=7&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,342.857 L 847.214,342.857 Z" fill="#c5cdce" fill-opacity="1.000" /><path d="M 847.214,342.857 L -47.214,342.857 L -47.214,285.714 L 847.214,285.714 Z" fill="#c5a9c5" fill-opacity="1.000" /><path d="M 847.214,285.714 L -47.214,285.714 L -47.214,228.571 L 847.214,228.571 Z" fill="#c1b3cf" fill-opacity="1.000" /><path d="M 847.214,228.571 L -47.214,228.571 L -47.214,171.429 L 847.214,171.429 Z" fill="#b8d9df" fill-opacity="1.000" /><path d="M 847.214,171.429 L -47.214,171.429 L -47.214,114.286 L 847.214,114.286 Z" fill="#acdbe6" fill-opacity="1.000" /><path d="M 847.214,114.286 L -47.214,114.286 L -47.214,57.143 L 847.214,57.143 Z" fill="#9cb5db" fill-opacity="1.000" /><path d="M 847.214,57.143 L -47.214,57.143 L -47.214,-0.000 L 847.214,0.000 Z" fill="#89a8ca" fill-opacity="1.000" /></g>
</svg>
["#c5cdce", "#c5a9c5", "#c1b3cf", "#b8d9df", "#acdbe6", "#9cb5db", "#89a8ca"]
// https://grabient.com/_f2sgMAgNGgVagB0gBAgBngVOgQSgPggDJgFL?style=linearSwatches&steps=7&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(-0.596, 0.768, 0.838);
vec3 b = vec3(1.370, 0.116, 0.064);
vec3 c = vec3(0.103, 1.358, 1.042);
vec3 d = vec3(0.992, 0.201, 0.331);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[-0.596, 0.768, 0.838],
[1.370, 0.116, 0.064],
[0.103, 1.358, 1.042],
[0.992, 0.201, 0.331]
]