/* https://grabient.com/_fGzgH5gC1hIIgGRgOrgBngGSgBigOkgIigLx?style=linearGradient&steps=5&angle=45 */
background: linear-gradient(45deg, #8a1f33 0.000%, #ca4357 25.000%, #ed7f7b 50.000%, #f2bc9d 75.000%, #d7e2bc 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_fGzgH5gC1hIIgGRgOrgBngGSgBigOkgIigLx?style=linearGradient&steps=5&angle=45 -->
<defs>
<linearGradient id="gradient" x1="0.146" y1="0.854" x2="0.854" y2="0.146">
<stop offset="0.000" stop-color="#8a1f33" /><stop offset="0.250" stop-color="#ca4357" /><stop offset="0.500" stop-color="#ed7f7b" /><stop offset="0.750" stop-color="#f2bc9d" /><stop offset="1.000" stop-color="#d7e2bc" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#8a1f33", "#ca4357", "#ed7f7b", "#f2bc9d", "#d7e2bc"]
// https://grabient.com/_fGzgH5gC1hIIgGRgOrgBngGSgBigOkgIigLx?style=linearGradient&steps=5&angle=45
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 45.0;
vec3 palette(float t) {
vec3 a = vec3(-3.661, 0.505, 0.181);
vec3 b = vec3(4.616, 0.401, 0.939);
vec3 c = vec3(0.103, 0.402, 0.098);
vec3 d = vec3(0.932, 0.546, 0.753);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[-3.661, 0.505, 0.181],
[4.616, 0.401, 0.939],
[0.103, 0.402, 0.098],
[0.932, 0.546, 0.753]
]