/* https://grabient.com/_fNEgoIgCvhC8gkMgDzgBogBlgSSgOggGZgBf?style=linearGradient&steps=5&angle=0 */
background: linear-gradient(0deg, #979e60 0.000%, #d87200 25.000%, #fd5312 50.000%, #ff436a 75.000%, #ef4127 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_fNEgoIgCvhC8gkMgDzgBogBlgSSgOggGZgBf?style=linearGradient&steps=5&angle=0 -->
<defs>
<linearGradient id="gradient" x1="0.500" y1="1.000" x2="0.500" y2="0.000">
<stop offset="0.000" stop-color="#979e60" /><stop offset="0.250" stop-color="#d87200" /><stop offset="0.500" stop-color="#fd5312" /><stop offset="0.750" stop-color="#ff436a" /><stop offset="1.000" stop-color="#ef4127" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#979e60", "#d87200", "#fd5312", "#ff436a", "#ef4127"]
// https://grabient.com/_fNEgoIgCvhC8gkMgDzgBogBlgSSgOggGZgBf?style=linearGradient&steps=5&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(-3.260, 2.568, 0.175);
vec3 b = vec3(4.284, 2.316, 0.243);
vec3 c = vec3(0.104, 0.101, 1.170);
vec3 d = vec3(0.928, 0.409, 0.095);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[-3.260, 2.568, 0.175],
[4.284, 2.316, 0.243],
[0.104, 0.101, 1.170],
[0.928, 0.409, 0.095]
]