/* https://grabient.com/_fSggJPf60g9igEogQ6gBlgHTgDggPWgIigM4?style=linearGradient&steps=6&angle=180 */
background: linear-gradient(180deg, #ff4e27 0.000%, #ff6667 20.000%, #fc8f98 40.000%, #e2b9b6 60.000%, #b8d9bf 80.000%, #80e2b3 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_fSggJPf60g9igEogQ6gBlgHTgDggPWgIigM4?style=linearGradient&steps=6&angle=180 -->
<defs>
<linearGradient id="gradient" x1="0.500" y1="0.000" x2="0.500" y2="1.000">
<stop offset="0.000" stop-color="#ff4e27" /><stop offset="0.200" stop-color="#ff6667" /><stop offset="0.400" stop-color="#fc8f98" /><stop offset="0.600" stop-color="#e2b9b6" /><stop offset="0.800" stop-color="#b8d9bf" /><stop offset="1.000" stop-color="#80e2b3" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#ff4e27", "#ff6667", "#fc8f98", "#e2b9b6", "#b8d9bf", "#80e2b3"]
// https://grabient.com/_fSggJPf60g9igEogQ6gBlgHTgDggPWgIigM4?style=linearGradient&steps=6&angle=180
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 180.0;
vec3 palette(float t) {
vec3 a = vec3(-2.912, 0.591, -0.332);
vec3 b = vec3(3.938, 0.296, 1.082);
vec3 c = vec3(0.101, 0.467, 0.224);
vec3 d = vec3(0.982, 0.546, 0.824);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[-2.912, 0.591, -0.332],
[3.938, 0.296, 1.082],
[0.101, 0.467, 0.224],
[0.982, 0.546, 0.824]
]