Sunset cinnamon to desert to light plum gradient palette. linear gradient, 7 steps, 90 degrees. Hex codes: #a65400, #c16400, #d28f07, #d8ae4a, #d4a575, #c67d89, #ad5985. Tagged chocolate, bold, warm, cooling, dramatic, multicolor, sunset, arch, desaturating, clipped, hue-wandering, bright-middle, crushed-shadows. Available as CSS, SVG and PNG.
/* https://grabient.com/_fXYgH9eD7g15gC1iEjgBogOtgBkgOygHigOP */
background: linear-gradient(90deg, #a65400 0.000%, #c16400 16.667%, #d28f07 33.333%, #d8ae4a 50.000%, #d4a575 66.667%, #c67d89 83.333%, #ad5985 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_fXYgH9eD7g15gC1iEjgBogOtgBkgOygHigOP -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#a65400" /><stop offset="0.167" stop-color="#c16400" /><stop offset="0.333" stop-color="#d28f07" /><stop offset="0.500" stop-color="#d8ae4a" /><stop offset="0.667" stop-color="#d4a575" /><stop offset="0.833" stop-color="#c67d89" /><stop offset="1.000" stop-color="#ad5985" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#a65400", "#c16400", "#d28f07", "#d8ae4a", "#d4a575", "#c67d89", "#ad5985"]// https://grabient.com/_fXYgH9eD7g15gC1iEjgBogOtgBkgOygHigOP
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(-2.600, 0.509, -7.941);
vec3 b = vec3(3.449, 0.181, 8.483);
vec3 c = vec3(0.104, 0.941, 0.100);
vec3 d = vec3(0.946, 0.482, 0.911);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[-2.600, 0.509, -7.941],
[3.449, 0.181, 8.483],
[0.104, 0.941, 0.100],
[0.946, 0.482, 0.911]
]