Sunset cinnamon to desert to light plum gradient palette. linear gradient, 6 steps, 135 degrees. Hex codes: #a65400, #c56c00, #d69f24, #d7ae66, #ca8687, #ad5985. Tagged chocolate, bold, warm, cooling, dramatic, multicolor, sunset, arch, desaturating, clipped, hue-wandering, bright-middle, crushed-shadows. Available as CSS, SVG and PNG.
/* https://grabient.com/_fXYgH9eD7g15gC1iEjgBogOtgBkgOygHigOP?style=linearGradient&steps=6&angle=135 */
background: linear-gradient(135deg, #a65400 0.000%, #c56c00 20.000%, #d69f24 40.000%, #d7ae66 60.000%, #ca8687 80.000%, #ad5985 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_fXYgH9eD7g15gC1iEjgBogOtgBkgOygHigOP?style=linearGradient&steps=6&angle=135 -->
<defs>
<linearGradient id="gradient" x1="0.146" y1="0.146" x2="0.854" y2="0.854">
<stop offset="0.000" stop-color="#a65400" /><stop offset="0.200" stop-color="#c56c00" /><stop offset="0.400" stop-color="#d69f24" /><stop offset="0.600" stop-color="#d7ae66" /><stop offset="0.800" stop-color="#ca8687" /><stop offset="1.000" stop-color="#ad5985" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#a65400", "#c56c00", "#d69f24", "#d7ae66", "#ca8687", "#ad5985"]// https://grabient.com/_fXYgH9eD7g15gC1iEjgBogOtgBkgOygHigOP?style=linearGradient&steps=6&angle=135
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 135.0;
vec3 palette(float t) {
vec3 a = vec3(-2.600, 0.509, -7.941);
vec3 b = vec3(3.449, 0.181, 8.483);
vec3 c = vec3(0.104, 0.941, 0.100);
vec3 d = vec3(0.946, 0.482, 0.911);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[-2.600, 0.509, -7.941],
[3.449, 0.181, 8.483],
[0.104, 0.941, 0.100],
[0.946, 0.482, 0.911]
]