/* https://grabient.com/_fZHfIseo0g0whFihmPgBggBigBggAHgQRgO3?style=linearGradient&steps=5&angle=135 */
background: linear-gradient(135deg, #e1c3a7 0.000%, #d289e1 25.000%, #af37f6 50.000%, #7a00e4 75.000%, #3400ad 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_fZHfIseo0g0whFihmPgBggBigBggAHgQRgO3?style=linearGradient&steps=5&angle=135 -->
<defs>
<linearGradient id="gradient" x1="0.146" y1="0.146" x2="0.854" y2="0.854">
<stop offset="0.000" stop-color="#e1c3a7" /><stop offset="0.250" stop-color="#d289e1" /><stop offset="0.500" stop-color="#af37f6" /><stop offset="0.750" stop-color="#7a00e4" /><stop offset="1.000" stop-color="#3400ad" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#e1c3a7", "#d289e1", "#af37f6", "#7a00e4", "#3400ad"]
// https://grabient.com/_fZHfIseo0g0whFihmPgBggBigBggAHgQRgO3?style=linearGradient&steps=5&angle=135
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 135.0;
vec3 palette(float t) {
vec3 a = vec3(-2.489, -3.540, -5.580);
vec3 b = vec3(3.376, 4.450, 6.543);
vec3 c = vec3(0.096, 0.098, 0.096);
vec3 d = vec3(0.007, 1.041, 0.951);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[-2.489, -3.540, -5.580],
[3.376, 4.450, 6.543],
[0.096, 0.098, 0.096],
[0.007, 1.041, 0.951]
]