/* https://grabient.com/_fgRfbugGWgq5gs6gBDgBjgBggbRgNogN4gDP?style=linearGradient&steps=7&angle=180 */
background: linear-gradient(180deg, #00006c 0.000%, #110b56 16.667%, #3d326c 33.333%, #635277 50.000%, #826c5c 66.667%, #9a7e5e 83.333%, #aa8978 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_fgRfbugGWgq5gs6gBDgBjgBggbRgNogN4gDP?style=linearGradient&steps=7&angle=180 -->
<defs>
<linearGradient id="gradient" x1="0.500" y1="0.000" x2="0.500" y2="1.000">
<stop offset="0.000" stop-color="#00006c" /><stop offset="0.167" stop-color="#110b56" /><stop offset="0.333" stop-color="#3d326c" /><stop offset="0.500" stop-color="#635277" /><stop offset="0.667" stop-color="#826c5c" /><stop offset="0.833" stop-color="#9a7e5e" /><stop offset="1.000" stop-color="#aa8978" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#00006c", "#110b56", "#3d326c", "#635277", "#826c5c", "#9a7e5e", "#aa8978"]
// https://grabient.com/_fgRfbugGWgq5gs6gBDgBjgBggbRgNogN4gDP?style=linearGradient&steps=7&angle=180
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 180.0;
vec3 palette(float t) {
vec3 a = vec3(-2.031, -2.322, 0.406);
vec3 b = vec3(2.745, 2.874, 0.067);
vec3 c = vec3(0.099, 0.096, 1.745);
vec3 d = vec3(0.872, 0.888, 0.207);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[-2.031, -2.322, 0.406],
[2.745, 2.874, 0.067],
[0.099, 0.096, 1.745],
[0.872, 0.888, 0.207]
]