/* https://grabient.com/_fmsgN7gMngolgAxgBagBhgOlgSCgPjgAdgAf?style=linearGradient&steps=7&angle=225 */
background: linear-gradient(225deg, #f9efe4 0.000%, #f8e8d2 16.667%, #efddba 33.333%, #e1d7bc 50.000%, #cbdcd5 66.667%, #afe8e5 83.333%, #8eefd7 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_fmsgN7gMngolgAxgBagBhgOlgSCgPjgAdgAf?style=linearGradient&steps=7&angle=225 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.146" x2="0.146" y2="0.854">
<stop offset="0.000" stop-color="#f9efe4" /><stop offset="0.167" stop-color="#f8e8d2" /><stop offset="0.333" stop-color="#efddba" /><stop offset="0.500" stop-color="#e1d7bc" /><stop offset="0.667" stop-color="#cbdcd5" /><stop offset="0.833" stop-color="#afe8e5" /><stop offset="1.000" stop-color="#8eefd7" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#f9efe4", "#f8e8d2", "#efddba", "#e1d7bc", "#cbdcd5", "#afe8e5", "#8eefd7"]
// https://grabient.com/_fmsgN7gMngolgAxgBagBhgOlgSCgPjgAdgAf?style=linearGradient&steps=7&angle=225
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 225.0;
vec3 palette(float t) {
vec3 a = vec3(-1.620, 0.891, 0.807);
vec3 b = vec3(2.597, 0.049, 0.090);
vec3 c = vec3(0.097, 0.933, 1.154);
vec3 d = vec3(0.995, 0.029, 0.031);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[-1.620, 0.891, 0.807],
[2.597, 0.049, 0.090],
[0.097, 0.933, 1.154],
[0.995, 0.029, 0.031]
]