/* https://grabient.com/_fp-gI4gITgcvgAagA0gBngQkgPVgO9gHUgIo?style=linearGradient&steps=7&angle=180 */
background: linear-gradient(180deg, #5c8a7b 0.000%, #678d85 16.667%, #6d9491 33.333%, #6d9794 50.000%, #67948b 66.667%, #5d8d7e 83.333%, #4c8a7a 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_fp-gI4gITgcvgAagA0gBngQkgPVgO9gHUgIo?style=linearGradient&steps=7&angle=180 -->
<defs>
<linearGradient id="gradient" x1="0.500" y1="0.000" x2="0.500" y2="1.000">
<stop offset="0.000" stop-color="#5c8a7b" /><stop offset="0.167" stop-color="#678d85" /><stop offset="0.333" stop-color="#6d9491" /><stop offset="0.500" stop-color="#6d9794" /><stop offset="0.667" stop-color="#67948b" /><stop offset="0.833" stop-color="#5d8d7e" /><stop offset="1.000" stop-color="#4c8a7a" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#5c8a7b", "#678d85", "#6d9491", "#6d9794", "#67948b", "#5d8d7e", "#4c8a7a"]
// https://grabient.com/_fp-gI4gITgcvgAagA0gBngQkgPVgO9gHUgIo?style=linearGradient&steps=7&angle=180
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 180.0;
vec3 palette(float t) {
vec3 a = vec3(-1.410, 0.568, 0.531);
vec3 b = vec3(1.839, 0.026, 0.052);
vec3 c = vec3(0.103, 1.060, 0.981);
vec3 d = vec3(0.957, 0.468, 0.552);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[-1.410, 0.568, 0.531],
[1.839, 0.026, 0.052],
[0.103, 1.060, 0.981],
[0.957, 0.468, 0.552]
]