Sunset reddish brown to wisteria to pale turquoise gradient palette. linear gradient, 7 steps, 90 degrees. Hex codes: #7c392a, #952145, #a92569, #b74492, #c077ba, #c3b3db, #c0e8f1. Tagged brown, rich, warm, cooling, dramatic, multicolor, sunset, ramp, desaturating, wcag-aa, hue-reversing, brightening. Available as CSS, SVG and PNG.
/* https://grabient.com/_fpigJXgIbgibgHegG1gBhgHUgFigOXgGKgJJ */
background: linear-gradient(90deg, #7c392a 0.000%, #952145 16.667%, #a92569 33.333%, #b74492 50.000%, #c077ba 66.667%, #c3b3db 83.333%, #c0e8f1 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_fpigJXgIbgibgHegG1gBhgHUgFigOXgGKgJJ -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#7c392a" /><stop offset="0.167" stop-color="#952145" /><stop offset="0.333" stop-color="#a92569" /><stop offset="0.500" stop-color="#b74492" /><stop offset="0.667" stop-color="#c077ba" /><stop offset="0.833" stop-color="#c3b3db" /><stop offset="1.000" stop-color="#c0e8f1" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#7c392a", "#952145", "#a92569", "#b74492", "#c077ba", "#c3b3db", "#c0e8f1"]// https://grabient.com/_fpigJXgIbgibgHegG1gBhgHUgFigOXgGKgJJ
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(-1.438, 0.599, 0.539);
vec3 b = vec3(2.203, 0.478, 0.437);
vec3 c = vec3(0.097, 0.468, 0.354);
vec3 d = vec3(0.919, 0.394, 0.585);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[-1.438, 0.599, 0.539],
[2.203, 0.478, 0.437],
[0.097, 0.468, 0.354],
[0.919, 0.394, 0.585]
]