/* https://grabient.com/_fqxe3_gHEfc6erZf9-gBogBpgbegINgHXgFl?style=linearSwatches&steps=7&angle=0 */
background: linear-gradient(0deg, #dbb788 0.000%, #dbb788 14.286%, #ceca87 calc(14.286% + 1px), #ceca87 28.571%, #bacd54 calc(28.571% + 1px), #bacd54 42.857%, #a0bf70 calc(42.857% + 1px), #a0bf70 57.143%, #80a094 calc(57.143% + 1px), #80a094 71.429%, #5b7165 calc(71.429% + 1px), #5b7165 85.714%, #30335a calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_fqxe3_gHEfc6erZf9-gBogBpgbegINgHXgFl?style=linearSwatches&steps=7&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,342.857 L 847.214,342.857 Z" fill="#dbb788" fill-opacity="1.000" /><path d="M 847.214,342.857 L -47.214,342.857 L -47.214,285.714 L 847.214,285.714 Z" fill="#ceca87" fill-opacity="1.000" /><path d="M 847.214,285.714 L -47.214,285.714 L -47.214,228.571 L 847.214,228.571 Z" fill="#bacd54" fill-opacity="1.000" /><path d="M 847.214,228.571 L -47.214,228.571 L -47.214,171.429 L 847.214,171.429 Z" fill="#a0bf70" fill-opacity="1.000" /><path d="M 847.214,171.429 L -47.214,171.429 L -47.214,114.286 L 847.214,114.286 Z" fill="#80a094" fill-opacity="1.000" /><path d="M 847.214,114.286 L -47.214,114.286 L -47.214,57.143 L 847.214,57.143 Z" fill="#5b7165" fill-opacity="1.000" /><path d="M 847.214,57.143 L -47.214,57.143 L -47.214,-0.000 L 847.214,0.000 Z" fill="#30335a" fill-opacity="1.000" /></g>
</svg>
["#dbb788", "#ceca87", "#bacd54", "#a0bf70", "#80a094", "#5b7165", "#30335a"]
// https://grabient.com/_fqxe3_gHEfc6erZf9-gBogBpgbegINgHXgFl?style=linearSwatches&steps=7&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(-1.359, -4.609, 0.452);
vec3 b = vec3(-2.246, -5.415, -0.130);
vec3 c = vec3(0.104, 0.105, 1.758);
vec3 d = vec3(0.525, 0.471, 0.357);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[-1.359, -4.609, 0.452],
[-2.246, -5.415, -0.130],
[0.104, 0.105, 1.758],
[0.525, 0.471, 0.357]
]