Ocean dark blue gray to bright sky blue to dark orchid gradient palette. linear gradient, 7 steps, 135 degrees. Hex codes: #17413e, #152b60, #1c679c, #2db8d8, #47cefb, #6991f6, #9440cb. Tagged turquoise, charcoal, bold, cool, stable, dramatic, multicolor, ocean, wavy, saturating, wcag-aa, bright-middle. Available as CSS, SVG and PNG.
/* https://grabient.com/_g1xgHogJmg0ggFLgF_gBkgPsgJ6gHogF2gIZ?style=linearGradient&steps=7&angle=135 */
background: linear-gradient(135deg, #17413e 0.000%, #152b60 16.667%, #1c679c 33.333%, #2db8d8 50.000%, #47cefb 66.667%, #6991f6 83.333%, #9440cb 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_g1xgHogJmg0ggFLgF_gBkgPsgJ6gHogF2gIZ?style=linearGradient&steps=7&angle=135 -->
<defs>
<linearGradient id="gradient" x1="0.146" y1="0.146" x2="0.854" y2="0.854">
<stop offset="0.000" stop-color="#17413e" /><stop offset="0.167" stop-color="#152b60" /><stop offset="0.333" stop-color="#1c679c" /><stop offset="0.500" stop-color="#2db8d8" /><stop offset="0.667" stop-color="#47cefb" /><stop offset="0.833" stop-color="#6991f6" /><stop offset="1.000" stop-color="#9440cb" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#17413e", "#152b60", "#1c679c", "#2db8d8", "#47cefb", "#6991f6", "#9440cb"]// https://grabient.com/_g1xgHogJmg0ggFLgF_gBkgPsgJ6gHogF2gIZ?style=linearGradient&steps=7&angle=135
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 135.0;
vec3 palette(float t) {
vec3 a = vec3(3.441, 0.488, 0.614);
vec3 b = vec3(3.360, 0.331, 0.383);
vec3 c = vec3(0.100, 1.004, 0.634);
vec3 d = vec3(0.488, 0.374, 0.537);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[3.441, 0.488, 0.614],
[3.360, 0.331, 0.383],
[0.100, 1.004, 0.634],
[0.488, 0.374, 0.537]
]