/* https://grabient.com/_gAAgE6gGygAAgD9gE5gBkgiXgWogAAgCXgKU?style=linearGradient&steps=10&angle=270 */
background: linear-gradient(270deg, #007644 0.000%, #001d91 11.111%, #0027be 22.222%, #0080a1 33.333%, #007d54 44.444%, #002321 55.556%, #002036 66.667%, #007a81 77.778%, #0083ba 88.889%, #002aad 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gAAgE6gGygAAgD9gE5gBkgiXgWogAAgCXgKU?style=linearGradient&steps=10&angle=270 -->
<defs>
<linearGradient id="gradient" x1="1.000" y1="0.500" x2="0.000" y2="0.500">
<stop offset="0.000" stop-color="#007644" /><stop offset="0.111" stop-color="#001d91" /><stop offset="0.222" stop-color="#0027be" /><stop offset="0.333" stop-color="#0080a1" /><stop offset="0.444" stop-color="#007d54" /><stop offset="0.556" stop-color="#002321" /><stop offset="0.667" stop-color="#002036" /><stop offset="0.778" stop-color="#007a81" /><stop offset="0.889" stop-color="#0083ba" /><stop offset="1.000" stop-color="#002aad" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#007644", "#001d91", "#0027be", "#0080a1", "#007d54", "#002321", "#002036", "#007a81", "#0083ba", "#002aad"]
// https://grabient.com/_gAAgE6gGygAAgD9gE5gBkgiXgWogAAgCXgKU?style=linearGradient&steps=10&angle=270
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 10.0;
const float ANGLE = 270.0;
vec3 palette(float t) {
vec3 a = vec3(0.000, 0.314, 0.434);
vec3 b = vec3(0.000, 0.253, 0.313);
vec3 c = vec3(0.100, 2.199, 1.448);
vec3 d = vec3(0.000, 0.151, 0.660);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.000, 0.314, 0.434],
[0.000, 0.253, 0.313],
[0.100, 2.199, 1.448],
[0.000, 0.151, 0.660]
]