/* https://grabient.com/_gAAgHEgHNgAAgFFgKSgBkgF1gBkgAAgIWgLIhuxWw2ft?style=linearGradient&steps=13&angle=225 */
background: linear-gradient(225deg, #1c3450 0.000%, #1c385a 8.333%, #1c3f64 16.667%, #1c4b6f 25.000%, #1c5979 33.333%, #1c6983 41.667%, #1c7c8e 50.000%, #1c8f98 58.333%, #1ca2a3 66.667%, #1cb5ad 75.000%, #1cc5b8 83.333%, #1cd4c2 91.667%, #1cdfcc 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gAAgHEgHNgAAgFFgKSgBkgF1gBkgAAgIWgLIhuxWw2ft?style=linearGradient&steps=13&angle=225 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.146" x2="0.146" y2="0.854">
<stop offset="0.000" stop-color="#1c3450" /><stop offset="0.083" stop-color="#1c385a" /><stop offset="0.167" stop-color="#1c3f64" /><stop offset="0.250" stop-color="#1c4b6f" /><stop offset="0.333" stop-color="#1c5979" /><stop offset="0.417" stop-color="#1c6983" /><stop offset="0.500" stop-color="#1c7c8e" /><stop offset="0.583" stop-color="#1c8f98" /><stop offset="0.667" stop-color="#1ca2a3" /><stop offset="0.750" stop-color="#1cb5ad" /><stop offset="0.833" stop-color="#1cc5b8" /><stop offset="0.917" stop-color="#1cd4c2" /><stop offset="1.000" stop-color="#1cdfcc" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#1c3450", "#1c385a", "#1c3f64", "#1c4b6f", "#1c5979", "#1c6983", "#1c7c8e", "#1c8f98", "#1ca2a3", "#1cb5ad", "#1cc5b8", "#1cd4c2", "#1cdfcc"]
// https://grabient.com/_gAAgHEgHNgAAgFFgKSgBkgF1gBkgAAgIWgLIhuxWw2ft?style=linearGradient&steps=13&angle=225
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 13.0;
const float ANGLE = 225.0;
vec3 palette(float t) {
vec3 a = vec3(0.110, 0.562, 0.571);
vec3 b = vec3(0.000, 0.361, 0.730);
vec3 c = vec3(0.108, 0.402, 0.108);
vec3 d = vec3(-0.019, 0.515, 0.693);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.110, 0.562, 0.571],
[0.000, 0.361, 0.730],
[0.108, 0.402, 0.108],
[-0.019, 0.515, 0.693]
]