/* https://grabient.com/_gAQgKTgNTgAGgDegCXgQDgOjgIPgD2gHngJ2?style=linearGradient&steps=7&angle=225 */
background: linear-gradient(225deg, #0470bf 0.000%, #0385d1 16.667%, #03b9e6 33.333%, #04def7 50.000%, #05d4ff 66.667%, #05a3fc 83.333%, #0477ee 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gAQgKTgNTgAGgDegCXgQDgOjgIPgD2gHngJ2?style=linearGradient&steps=7&angle=225 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.146" x2="0.146" y2="0.854">
<stop offset="0.000" stop-color="#0470bf" /><stop offset="0.167" stop-color="#0385d1" /><stop offset="0.333" stop-color="#03b9e6" /><stop offset="0.500" stop-color="#04def7" /><stop offset="0.667" stop-color="#05d4ff" /><stop offset="0.833" stop-color="#05a3fc" /><stop offset="1.000" stop-color="#0477ee" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#0470bf", "#0385d1", "#03b9e6", "#04def7", "#05d4ff", "#05a3fc", "#0477ee"]
// https://grabient.com/_gAQgKTgNTgAGgDegCXgQDgOjgIPgD2gHngJ2?style=linearGradient&steps=7&angle=225
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 225.0;
vec3 palette(float t) {
vec3 a = vec3(0.016, 0.659, 0.851);
vec3 b = vec3(0.006, 0.222, 0.151);
vec3 c = vec3(1.027, 0.931, 0.527);
vec3 d = vec3(0.246, 0.487, 0.630);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.016, 0.659, 0.851],
[0.006, 0.222, 0.151],
[1.027, 0.931, 0.527],
[0.246, 0.487, 0.630]
]