/* https://grabient.com/_gAngM0gJ3gCkgRTgPngBigBkgBugC7gJTgKu?style=linearGradient&steps=5&angle=135 */
background: linear-gradient(135deg, #1a003d 0.000%, #140367 25.000%, #0e2493 50.000%, #0749be 75.000%, #0171ea 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gAngM0gJ3gCkgRTgPngBigBkgBugC7gJTgKu?style=linearGradient&steps=5&angle=135 -->
<defs>
<linearGradient id="gradient" x1="0.146" y1="0.146" x2="0.854" y2="0.854">
<stop offset="0.000" stop-color="#1a003d" /><stop offset="0.250" stop-color="#140367" /><stop offset="0.500" stop-color="#0e2493" /><stop offset="0.750" stop-color="#0749be" /><stop offset="1.000" stop-color="#0171ea" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#1a003d", "#140367", "#0e2493", "#0749be", "#0171ea"]
// https://grabient.com/_gAngM0gJ3gCkgRTgPngBigBkgBugC7gJTgKu?style=linearGradient&steps=5&angle=135
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 135.0;
vec3 palette(float t) {
vec3 a = vec3(0.039, 0.820, 0.631);
vec3 b = vec3(0.164, 1.107, 0.999);
vec3 c = vec3(0.098, 0.100, 0.110);
vec3 d = vec3(0.187, 0.595, 0.686);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.039, 0.820, 0.631],
[0.164, 1.107, 0.999],
[0.098, 0.100, 0.110],
[0.187, 0.595, 0.686]
]