/* https://grabient.com/_gAogH9gNlgEkgG2gDKgShgDxgBFhKWggYhKM?style=linearGradient&steps=10&angle=15 */
background: linear-gradient(15deg, #0ee6dd 0.000%, #43dddf 11.111%, #54d0e2 22.222%, #35c2e4 33.333%, #00b2e7 44.444%, #00a0e9 55.556%, #008eec 66.667%, #007bee 77.778%, #2669f0 88.889%, #5057f3 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gAogH9gNlgEkgG2gDKgShgDxgBFhKWggYhKM?style=linearGradient&steps=10&angle=15 -->
<defs>
<linearGradient id="gradient" x1="0.371" y1="0.983" x2="0.629" y2="0.017">
<stop offset="0.000" stop-color="#0ee6dd" /><stop offset="0.111" stop-color="#43dddf" /><stop offset="0.222" stop-color="#54d0e2" /><stop offset="0.333" stop-color="#35c2e4" /><stop offset="0.444" stop-color="#00b2e7" /><stop offset="0.556" stop-color="#00a0e9" /><stop offset="0.667" stop-color="#008eec" /><stop offset="0.778" stop-color="#007bee" /><stop offset="0.889" stop-color="#2669f0" /><stop offset="1.000" stop-color="#5057f3" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#0ee6dd", "#43dddf", "#54d0e2", "#35c2e4", "#00b2e7", "#00a0e9", "#008eec", "#007bee", "#2669f0", "#5057f3"]
// https://grabient.com/_gAogH9gNlgEkgG2gDKgShgDxgBFhKWggYhKM?style=linearGradient&steps=10&angle=15
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 10.0;
const float ANGLE = 15.0;
vec3 palette(float t) {
vec3 a = vec3(0.040, 0.509, 0.869);
vec3 b = vec3(0.292, 0.438, 0.202);
vec3 c = vec3(1.185, 0.241, 0.069);
vec3 d = vec3(4.758, 2.072, 4.748);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.040, 0.509, 0.869],
[0.292, 0.438, 0.202],
[1.185, 0.241, 0.069],
[4.758, 2.072, 4.748]
]