/* https://grabient.com/_gBBg1VhLCgPSgzAhJbgCCgBjgBggM2gHggHt?style=linearGradient&steps=5&angle=315 */
background: linear-gradient(315deg, #7e2d1b 0.000%, #a92621 25.000%, #ce3442 50.000%, #eb567d 75.000%, #ff8ad1 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gBBg1VhLCgPSgzAhJbgCCgBjgBggM2gHggHt?style=linearGradient&steps=5&angle=315 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.854" x2="0.146" y2="0.146">
<stop offset="0.000" stop-color="#7e2d1b" /><stop offset="0.250" stop-color="#a92621" /><stop offset="0.500" stop-color="#ce3442" /><stop offset="0.750" stop-color="#eb567d" /><stop offset="1.000" stop-color="#ff8ad1" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#7e2d1b", "#a92621", "#ce3442", "#eb567d", "#ff8ad1"]
// https://grabient.com/_gBBg1VhLCgPSgzAhJbgCCgBjgBggM2gHggHt?style=linearGradient&steps=5&angle=315
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 315.0;
vec3 palette(float t) {
vec3 a = vec3(0.065, 3.413, 4.802);
vec3 b = vec3(0.978, 3.264, 4.699);
vec3 c = vec3(0.130, 0.099, 0.096);
vec3 d = vec3(0.822, 0.480, 0.493);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.065, 3.413, 4.802],
[0.978, 3.264, 4.699],
[0.130, 0.099, 0.096],
[0.822, 0.480, 0.493]
]