Very dark brown to charcoal gray gradient palette. linear gradient, 7 steps, 90 degrees. Hex codes: #140000, #1e000c, #280e26, #321a3a, #3b2648, #45304e, #4d394e. Tagged charcoal, black, subtle, neutral, stable, dramatic, analogous, warm, dark, low-key, ramp, brightening. Available as CSS, SVG and PNG.
/* https://grabient.com/_gBNf6ufgtgGAgKHgkIgBkgBhgBogLugM1gOK */
background: linear-gradient(90deg, #140000 0.000%, #1e000c 16.667%, #280e26 33.333%, #321a3a 50.000%, #3b2648 66.667%, #45304e 83.333%, #4d394e 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gBNf6ufgtgGAgKHgkIgBkgBhgBogLugM1gOK -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#140000" /><stop offset="0.167" stop-color="#1e000c" /><stop offset="0.333" stop-color="#280e26" /><stop offset="0.500" stop-color="#321a3a" /><stop offset="0.667" stop-color="#3b2648" /><stop offset="0.833" stop-color="#45304e" /><stop offset="1.000" stop-color="#4d394e" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#140000", "#1e000c", "#280e26", "#321a3a", "#3b2648", "#45304e", "#4d394e"]// https://grabient.com/_gBNf6ufgtgGAgKHgkIgBkgBhgBogLugM1gOK
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.077, -0.338, -2.003);
vec3 b = vec3(0.384, 0.647, 2.312);
vec3 c = vec3(0.100, 0.097, 0.104);
vec3 d = vec3(0.750, 0.821, 0.906);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.077, -0.338, -2.003],
[0.384, 0.647, 2.312],
[0.100, 0.097, 0.104],
[0.750, 0.821, 0.906]
]