Rainbow almost black to dark brown gradient palette. linear gradient, 7 steps, 90 degrees. Hex codes: #0a0608, #000837, #002e17, #05310e, #160a38, #260410, #2d2a15. Tagged black, subtle, neutral, stable, gentle, rainbow, cool, dark, low-key, wavy, clipped, hue-wandering, bright-middle, crushed-shadows. Available as CSS, SVG and PNG.
/* https://grabient.com/_gBNgBrgB2gBkgBugBngKigWtgg0gE6gGBgJQ */
background: linear-gradient(90deg, #0a0608 0.000%, #000837 16.667%, #002e17 33.333%, #05310e 50.000%, #160a38 66.667%, #260410 83.333%, #2d2a15 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gBNgBrgB2gBkgBugBngKigWtgg0gE6gGBgJQ -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#0a0608" /><stop offset="0.167" stop-color="#000837" /><stop offset="0.333" stop-color="#002e17" /><stop offset="0.500" stop-color="#05310e" /><stop offset="0.667" stop-color="#160a38" /><stop offset="0.833" stop-color="#260410" /><stop offset="1.000" stop-color="#2d2a15" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#0a0608", "#000837", "#002e17", "#05310e", "#160a38", "#260410", "#2d2a15"]// https://grabient.com/_gBNgBrgB2gBkgBugBngKigWtgg0gE6gGBgJQ
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.077, 0.107, 0.118);
vec3 b = vec3(0.100, 0.110, 0.103);
vec3 c = vec3(0.674, 1.453, 2.100);
vec3 d = vec3(0.314, 0.385, 0.592);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.077, 0.107, 0.118],
[0.100, 0.110, 0.103],
[0.674, 1.453, 2.100],
[0.314, 0.385, 0.592]
]