/* https://grabient.com/_gC0gMhgZ2gE9gJugUygCIgBggBngKBgJ0gH_?style=linearGradient&steps=5&angle=270 */
background: linear-gradient(270deg, #005e53 0.000%, #09715c 25.000%, #19856c 50.000%, #2a9b85 75.000%, #3cb2a6 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gC0gMhgZ2gE9gJugUygCIgBggBngKBgJ0gH_?style=linearGradient&steps=5&angle=270 -->
<defs>
<linearGradient id="gradient" x1="1.000" y1="0.500" x2="0.000" y2="0.500">
<stop offset="0.000" stop-color="#005e53" /><stop offset="0.250" stop-color="#09715c" /><stop offset="0.500" stop-color="#19856c" /><stop offset="0.750" stop-color="#2a9b85" /><stop offset="1.000" stop-color="#3cb2a6" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#005e53", "#09715c", "#19856c", "#2a9b85", "#3cb2a6"]
// https://grabient.com/_gC0gMhgZ2gE9gJugUygCIgBggBngKBgJ0gH_?style=linearGradient&steps=5&angle=270
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 270.0;
vec3 palette(float t) {
vec3 a = vec3(0.180, 0.801, 1.654);
vec3 b = vec3(0.317, 0.622, 1.330);
vec3 c = vec3(0.136, 0.096, 0.103);
vec3 d = vec3(0.641, 0.628, 0.511);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.180, 0.801, 1.654],
[0.317, 0.622, 1.330],
[0.136, 0.096, 0.103],
[0.641, 0.628, 0.511]
]