/* https://grabient.com/_gC5gKbgCxgDHgBogCIgQ7ggagO7gLkgCNgM4?style=linearGradient&steps=10&angle=315 */
background: linear-gradient(315deg, #2cbb3d 0.000%, #50984d 11.111%, #62954f 22.222%, #58b743 33.333%, #38c32d 44.444%, #14a318 55.556%, #00900c 66.667%, #03ab0d 77.778%, #20c41d 88.889%, #46b033 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gC5gKbgCxgDHgBogCIgQ7ggagO7gLkgCNgM4?style=linearGradient&steps=10&angle=315 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.854" x2="0.146" y2="0.146">
<stop offset="0.000" stop-color="#2cbb3d" /><stop offset="0.111" stop-color="#50984d" /><stop offset="0.222" stop-color="#62954f" /><stop offset="0.333" stop-color="#58b743" /><stop offset="0.444" stop-color="#38c32d" /><stop offset="0.556" stop-color="#14a318" /><stop offset="0.667" stop-color="#00900c" /><stop offset="0.778" stop-color="#03ab0d" /><stop offset="0.889" stop-color="#20c41d" /><stop offset="1.000" stop-color="#46b033" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#2cbb3d", "#50984d", "#62954f", "#58b743", "#38c32d", "#14a318", "#00900c", "#03ab0d", "#20c41d", "#46b033"]
// https://grabient.com/_gC5gKbgCxgDHgBogCIgQ7ggagO7gLkgCNgM4?style=linearGradient&steps=10&angle=315
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 10.0;
const float ANGLE = 315.0;
vec3 palette(float t) {
vec3 a = vec3(0.185, 0.667, 0.177);
vec3 b = vec3(0.199, 0.104, 0.136);
vec3 c = vec3(1.083, 2.074, 0.955);
vec3 d = vec3(0.740, 0.141, 0.824);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.185, 0.667, 0.177],
[0.199, 0.104, 0.136],
[1.083, 2.074, 0.955],
[0.740, 0.141, 0.824]
]