/* https://grabient.com/_gCMgC5hTxgCSgC-hKAgGBgJ6gBpgBmgN6gHH?style=linearSwatches&steps=6&angle=0 */
background: linear-gradient(0deg, #4255cf 0.000%, #4255cf 16.667%, #345fad calc(16.667% + 1px), #345fad 33.333%, #224da0 calc(33.333% + 1px), #224da0 50.000%, #1129a7 calc(50.000% + 1px), #1129a7 66.667%, #0408c3 calc(66.667% + 1px), #0408c3 83.333%, #0000f4 calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gCMgC5hTxgCSgC-hKAgGBgJ6gBpgBmgN6gHH?style=linearSwatches&steps=6&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,333.333 L 847.214,333.333 Z" fill="#4255cf" fill-opacity="1.000" /><path d="M 847.214,333.333 L -47.214,333.333 L -47.214,266.667 L 847.214,266.667 Z" fill="#345fad" fill-opacity="1.000" /><path d="M 847.214,266.667 L -47.214,266.667 L -47.214,200.000 L 847.214,200.000 Z" fill="#224da0" fill-opacity="1.000" /><path d="M 847.214,200.000 L -47.214,200.000 L -47.214,133.333 L 847.214,133.333 Z" fill="#1129a7" fill-opacity="1.000" /><path d="M 847.214,133.333 L -47.214,133.333 L -47.214,66.667 L 847.214,66.667 Z" fill="#0408c3" fill-opacity="1.000" /><path d="M 847.214,66.667 L -47.214,66.667 L -47.214,-0.000 L 847.214,0.000 Z" fill="#0000f4" fill-opacity="1.000" /></g>
</svg>
["#4255cf", "#345fad", "#224da0", "#1129a7", "#0408c3", "#0000f4"]
// https://grabient.com/_gCMgC5hTxgCSgC-hKAgGBgJ6gBpgBmgN6gHH?style=linearSwatches&steps=6&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(0.140, 0.185, 5.361);
vec3 b = vec3(0.146, 0.190, 4.736);
vec3 c = vec3(0.385, 0.634, 0.105);
vec3 d = vec3(0.102, 0.890, 0.455);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.140, 0.185, 5.361],
[0.146, 0.190, 4.736],
[0.385, 0.634, 0.105],
[0.102, 0.890, 0.455]
]