Complementary emerald green and faded blue gradient palette. linear gradient, 7 steps, 90 degrees. Hex codes: #1b9112, #5ab335, #91c655, #b5cb73, #bec28e, #abaaa6, #7f84bb. Tagged tan, rich, warm, cooling, dramatic, complementary, arch, desaturating, bright-middle. Available as CSS, SVG and PNG.
/* https://grabient.com/_gC_e5xf4lgIrhStgV2gGwgBjgBmgLVgO5gMu */
background: linear-gradient(90deg, #1b9112 0.000%, #5ab335 16.667%, #91c655 33.333%, #b5cb73 50.000%, #bec28e 66.667%, #abaaa6 83.333%, #7f84bb 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gC_e5xf4lgIrhStgV2gGwgBjgBmgLVgO5gMu -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#1b9112" /><stop offset="0.167" stop-color="#5ab335" /><stop offset="0.333" stop-color="#91c655" /><stop offset="0.500" stop-color="#b5cb73" /><stop offset="0.667" stop-color="#bec28e" /><stop offset="0.833" stop-color="#abaaa6" /><stop offset="1.000" stop-color="#7f84bb" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#1b9112", "#5ab335", "#91c655", "#b5cb73", "#bec28e", "#abaaa6", "#7f84bb"]// https://grabient.com/_gC_e5xf4lgIrhStgV2gGwgBjgBmgLVgO5gMu
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.191, -4.495, -0.475);
vec3 b = vec3(0.555, 5.293, 1.398);
vec3 c = vec3(0.432, 0.099, 0.102);
vec3 d = vec3(0.725, 0.953, 0.814);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.191, -4.495, -0.475],
[0.555, 5.293, 1.398],
[0.432, 0.099, 0.102],
[0.725, 0.953, 0.814]
]