/* https://grabient.com/_gCigCCgCugB2gCJgBpgLqgNTgPegLtgGqgN2?style=linearGradient&steps=7&angle=270 */
background: linear-gradient(270deg, #290241 0.000%, #3e0146 16.667%, #471832 33.333%, #3f3619 50.000%, #2a4413 66.667%, #153826 83.333%, #0b1b3f 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gCigCCgCugB2gCJgBpgLqgNTgPegLtgGqgN2?style=linearGradient&steps=7&angle=270 -->
<defs>
<linearGradient id="gradient" x1="1.000" y1="0.500" x2="0.000" y2="0.500">
<stop offset="0.000" stop-color="#290241" /><stop offset="0.167" stop-color="#3e0146" /><stop offset="0.333" stop-color="#471832" /><stop offset="0.500" stop-color="#3f3619" /><stop offset="0.667" stop-color="#2a4413" /><stop offset="0.833" stop-color="#153826" /><stop offset="1.000" stop-color="#0b1b3f" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#290241", "#3e0146", "#471832", "#3f3619", "#2a4413", "#153826", "#0b1b3f"]
// https://grabient.com/_gCigCCgCugB2gCJgBpgLqgNTgPegLtgGqgN2?style=linearGradient&steps=7&angle=270
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 270.0;
vec3 palette(float t) {
vec3 a = vec3(0.162, 0.130, 0.174);
vec3 b = vec3(0.118, 0.137, 0.105);
vec3 c = vec3(0.746, 0.851, 0.990);
vec3 d = vec3(0.749, 0.426, 0.886);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.162, 0.130, 0.174],
[0.118, 0.137, 0.105],
[0.746, 0.851, 0.990],
[0.749, 0.426, 0.886]
]