Ocean dark blue to royal blue to bright light blue gradient palette. linear gradient, 7 steps, 135 degrees. Hex codes: #1b098c, #192faf, #406bce, #2face6, #10e1f9, #30faff, #3ff1ff. Tagged turquoise, cyan, navy, vivid, cool, cooling, dramatic, analogous, ocean, arch, clipped, wcag-aa, clipped-highlights. Available as CSS, SVG and PNG.
/* https://grabient.com/_gCigHvfsmgBigHpgj9gbMgH8gBigFYgIsgN8?style=linearGradient&steps=7&angle=135 */
background: linear-gradient(135deg, #1b098c 0.000%, #192faf 16.667%, #406bce 33.333%, #2face6 50.000%, #10e1f9 66.667%, #30faff 83.333%, #3ff1ff 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gCigHvfsmgBigHpgj9gbMgH8gBigFYgIsgN8?style=linearGradient&steps=7&angle=135 -->
<defs>
<linearGradient id="gradient" x1="0.146" y1="0.146" x2="0.854" y2="0.854">
<stop offset="0.000" stop-color="#1b098c" /><stop offset="0.167" stop-color="#192faf" /><stop offset="0.333" stop-color="#406bce" /><stop offset="0.500" stop-color="#2face6" /><stop offset="0.667" stop-color="#10e1f9" /><stop offset="0.833" stop-color="#30faff" /><stop offset="1.000" stop-color="#3ff1ff" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#1b098c", "#192faf", "#406bce", "#2face6", "#10e1f9", "#30faff", "#3ff1ff"]// https://grabient.com/_gCigHvfsmgBigHpgj9gbMgH8gBigFYgIsgN8?style=linearGradient&steps=7&angle=135
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 135.0;
vec3 palette(float t) {
vec3 a = vec3(0.162, 0.495, -1.242);
vec3 b = vec3(0.098, 0.489, 2.301);
vec3 c = vec3(1.740, 0.508, 0.098);
vec3 d = vec3(0.344, 0.556, 0.892);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.162, 0.495, -1.242],
[0.098, 0.489, 2.301],
[1.740, 0.508, 0.098],
[0.344, 0.556, 0.892]
]