Dark duotone navy blue and chocolate brown gradient palette. linear gradient, 7 steps, 90 degrees. Hex codes: #0f202c, #152a3c, #253a48, #37464a, #444441, #463631, #3c2623. Tagged charcoal, subtle, neutral, warming, gentle, duotone, cool, muted, dark, low-key, arch, bright-middle, unclipped. Available as CSS, SVG and PNG.
/* https://grabient.com/_gCogDKgDIgBtgBMgBbgKDgNPgKkgH0gIMgK7?style=linearGradient&steps=7&angle=90 */
background: linear-gradient(90deg, #0f202c 0.000%, #152a3c 16.667%, #253a48 33.333%, #37464a 50.000%, #444441 66.667%, #463631 83.333%, #3c2623 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gCogDKgDIgBtgBMgBbgKDgNPgKkgH0gIMgK7?style=linearGradient&steps=7&angle=90 -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#0f202c" /><stop offset="0.167" stop-color="#152a3c" /><stop offset="0.333" stop-color="#253a48" /><stop offset="0.500" stop-color="#37464a" /><stop offset="0.667" stop-color="#444441" /><stop offset="0.833" stop-color="#463631" /><stop offset="1.000" stop-color="#3c2623" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#0f202c", "#152a3c", "#253a48", "#37464a", "#444441", "#463631", "#3c2623"]// https://grabient.com/_gCogDKgDIgBtgBMgBbgKDgNPgKkgH0gIMgK7?style=linearGradient&steps=7&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.168, 0.202, 0.200);
vec3 b = vec3(0.109, 0.076, 0.091);
vec3 c = vec3(0.643, 0.847, 0.676);
vec3 d = vec3(0.500, 0.524, 0.699);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.168, 0.202, 0.200],
[0.109, 0.076, 0.091],
[0.643, 0.847, 0.676],
[0.500, 0.524, 0.699]
]