/* https://grabient.com/_gDLgFGgOHgBDgCjgLpgdogJQgBogGygPJgIMivmMvogA?style=linearSwatches&steps=5&angle=135 */
background: linear-gradient(135deg, #5a90c9 0.000%, #5a90c9 20.000%, #668ccb calc(20.000% + 1px), #668ccb 40.000%, #5b7ed0 calc(40.000% + 1px), #5b7ed0 60.000%, #6572d7 calc(60.000% + 1px), #6572d7 80.000%, #5d70df calc(80.000% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gDLgFGgOHgBDgCjgLpgdogJQgBogGygPJgIMivmMvogA?style=linearSwatches&steps=5&angle=135 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M -216.228,216.228 L 416.228,-416.228 L 536.228,-296.228 L -96.228,336.228 Z" fill="#5a90c9" fill-opacity="1.000" /><path d="M -96.228,336.228 L 536.228,-296.228 L 656.228,-176.228 L 23.772,456.228 Z" fill="#668ccb" fill-opacity="1.000" /><path d="M 23.772,456.228 L 656.228,-176.228 L 776.228,-56.228 L 143.772,576.228 Z" fill="#5b7ed0" fill-opacity="1.000" /><path d="M 143.772,576.228 L 776.228,-56.228 L 896.228,63.772 L 263.772,696.228 Z" fill="#6572d7" fill-opacity="1.000" /><path d="M 263.772,696.228 L 896.228,63.772 L 1016.228,183.772 L 383.772,816.228 Z" fill="#5d70df" fill-opacity="1.000" /></g>
</svg>
["#5a90c9", "#668ccb", "#5b7ed0", "#6572d7", "#5d70df"]
// https://grabient.com/_gDLgFGgOHgBDgCjgLpgdogJQgBogGygPJgIMivmMvogA?style=linearSwatches&steps=5&angle=135
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 135.0;
vec3 palette(float t) {
vec3 a = vec3(0.378, 0.501, 1.078);
vec3 b = vec3(0.027, 0.065, 0.295);
vec3 c = vec3(1.896, 0.592, 0.104);
vec3 d = vec3(0.434, 0.969, 0.524);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.378, 0.501, 1.078],
[0.027, 0.065, 0.295],
[1.896, 0.592, 0.104],
[0.434, 0.969, 0.524]
]