/* https://grabient.com/_gDPgxmgOHgDygsRgM-gI3gBfgFagFZgGPgD6?style=linearSwatches&steps=6&angle=45 */
background: linear-gradient(45deg, #12e4e6 0.000%, #12e4e6 16.667%, #00b58d calc(16.667% + 1px), #00b58d 33.333%, #008f45 calc(33.333% + 1px), #008f45 50.000%, #1c721a calc(50.000% + 1px), #1c721a 66.667%, #476016 calc(66.667% + 1px), #476016 83.333%, #695738 calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gDPgxmgOHgDygsRgM-gI3gBfgFagFZgGPgD6?style=linearSwatches&steps=6&angle=45 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 416.228,816.228 L -216.228,183.772 L -116.228,83.772 L 516.228,716.228 Z" fill="#12e4e6" fill-opacity="1.000" /><path d="M 516.228,716.228 L -116.228,83.772 L -16.228,-16.228 L 616.228,616.228 Z" fill="#00b58d" fill-opacity="1.000" /><path d="M 616.228,616.228 L -16.228,-16.228 L 83.772,-116.228 L 716.228,516.228 Z" fill="#008f45" fill-opacity="1.000" /><path d="M 716.228,516.228 L 83.772,-116.228 L 183.772,-216.228 L 816.228,416.228 Z" fill="#1c721a" fill-opacity="1.000" /><path d="M 816.228,416.228 L 183.772,-216.228 L 283.772,-316.228 L 916.228,316.228 Z" fill="#476016" fill-opacity="1.000" /><path d="M 916.228,316.228 L 283.772,-316.228 L 383.772,-416.228 L 1016.228,216.228 Z" fill="#695738" fill-opacity="1.000" /></g>
</svg>
["#12e4e6", "#00b58d", "#008f45", "#1c721a", "#476016", "#695738"]
// https://grabient.com/_gDPgxmgOHgDygsRgM-gI3gBfgFagFZgGPgD6?style=linearSwatches&steps=6&angle=45
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 45.0;
vec3 palette(float t) {
vec3 a = vec3(0.207, 3.174, 0.903);
vec3 b = vec3(0.242, 2.833, 0.830);
vec3 c = vec3(0.567, 0.095, 0.346);
vec3 d = vec3(0.345, 0.399, 0.250);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.207, 3.174, 0.903],
[0.242, 2.833, 0.830],
[0.567, 0.095, 0.346],
[0.345, 0.399, 0.250]
]