/* https://grabient.com/_gDXgDJgEFgKggKsgJSgEYgFbgDsgguhBdgAAgAvovotW?style=linearGradient&steps=13&angle=90 */
background: linear-gradient(90deg, #d9db9f 0.000%, #dfd0ad 8.333%, #e2c0b9 16.667%, #e1abc4 25.000%, #dc92cd 33.333%, #d476d3 41.667%, #c958d8 50.000%, #ba38da 58.333%, #a819da 66.667%, #9400d7 75.000%, #7e00d2 83.333%, #6700cb 91.667%, #4e00c2 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gDXgDJgEFgKggKsgJSgEYgFbgDsgguhBdgAAgAvovotW?style=linearGradient&steps=13&angle=90 -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#d9db9f" /><stop offset="0.083" stop-color="#dfd0ad" /><stop offset="0.167" stop-color="#e2c0b9" /><stop offset="0.250" stop-color="#e1abc4" /><stop offset="0.333" stop-color="#dc92cd" /><stop offset="0.417" stop-color="#d476d3" /><stop offset="0.500" stop-color="#c958d8" /><stop offset="0.583" stop-color="#ba38da" /><stop offset="0.667" stop-color="#a819da" /><stop offset="0.750" stop-color="#9400d7" /><stop offset="0.833" stop-color="#7e00d2" /><stop offset="0.917" stop-color="#6700cb" /><stop offset="1.000" stop-color="#4e00c2" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#d9db9f", "#dfd0ad", "#e2c0b9", "#e1abc4", "#dc92cd", "#d476d3", "#c958d8", "#ba38da", "#a819da", "#9400d7", "#7e00d2", "#6700cb", "#4e00c2"]
// https://grabient.com/_gDXgDJgEFgKggKsgJSgEYgFbgDsgguhBdgAAgAvovotW?style=linearGradient&steps=13&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 13.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.215, 0.201, 0.261);
vec3 b = vec3(0.672, 0.684, 0.594);
vec3 c = vec3(0.280, 0.347, 0.236);
vec3 d = vec3(2.948, 5.043, 0.854);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.215, 0.201, 0.261],
[0.672, 0.684, 0.594],
[0.280, 0.347, 0.236],
[2.948, 5.043, 0.854]
]