/* https://grabient.com/_gDXgDJgEFgKggKsgJSgEYgFbgDsgguhBdgAAlBoEwFfn?style=linearGradient&steps=13&angle=90 */
background: linear-gradient(90deg, #d9b3e2 0.000%, #d2a4e3 8.333%, #ca94e2 16.667%, #c183e1 25.000%, #b673de 33.333%, #aa63da 41.667%, #9d54d5 50.000%, #9047ce 58.333%, #833cc7 66.667%, #7533bf 75.000%, #692eb7 83.333%, #5d2bae 91.667%, #522ca4 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gDXgDJgEFgKggKsgJSgEYgFbgDsgguhBdgAAlBoEwFfn?style=linearGradient&steps=13&angle=90 -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#d9b3e2" /><stop offset="0.083" stop-color="#d2a4e3" /><stop offset="0.167" stop-color="#ca94e2" /><stop offset="0.250" stop-color="#c183e1" /><stop offset="0.333" stop-color="#b673de" /><stop offset="0.417" stop-color="#aa63da" /><stop offset="0.500" stop-color="#9d54d5" /><stop offset="0.583" stop-color="#9047ce" /><stop offset="0.667" stop-color="#833cc7" /><stop offset="0.750" stop-color="#7533bf" /><stop offset="0.833" stop-color="#692eb7" /><stop offset="0.917" stop-color="#5d2bae" /><stop offset="1.000" stop-color="#522ca4" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#d9b3e2", "#d2a4e3", "#ca94e2", "#c183e1", "#b673de", "#aa63da", "#9d54d5", "#9047ce", "#833cc7", "#7533bf", "#692eb7", "#5d2bae", "#522ca4"]
// https://grabient.com/_gDXgDJgEFgKggKsgJSgEYgFbgDsgguhBdgAAlBoEwFfn?style=linearGradient&steps=13&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 13.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.536, 0.522, 0.582);
vec3 b = vec3(0.347, 0.353, 0.307);
vec3 c = vec3(0.288, 0.357, 0.243);
vec3 d = vec3(2.069, 4.164, -0.025);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.536, 0.522, 0.582],
[0.347, 0.353, 0.307],
[0.288, 0.357, 0.243],
[2.069, 4.164, -0.025]
]