Duotone emerald and asparagus gradient palette. linear gradient, 7 steps, 90 degrees. Hex codes: #2a9b44, #30ae24, #408935, #555e66, #6a6789, #76987c, #76ae4b. Tagged green, gray, rich, neutral, warming, smooth, duotone, wavy, desaturating, dark-middle, unclipped. Available as CSS, SVG and PNG.
/* https://grabient.com/_gE9gIIgFVgCYgCmgDKgIlgShgPPgHugNHgE3 */
background: linear-gradient(90deg, #2a9b44 0.000%, #30ae24 16.667%, #408935 33.333%, #555e66 50.000%, #6a6789 66.667%, #76987c 83.333%, #76ae4b 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gE9gIIgFVgCYgCmgDKgIlgShgPPgHugNHgE3 -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#2a9b44" /><stop offset="0.167" stop-color="#30ae24" /><stop offset="0.333" stop-color="#408935" /><stop offset="0.500" stop-color="#555e66" /><stop offset="0.667" stop-color="#6a6789" /><stop offset="0.833" stop-color="#76987c" /><stop offset="1.000" stop-color="#76ae4b" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#2a9b44", "#30ae24", "#408935", "#555e66", "#6a6789", "#76987c", "#76ae4b"]// https://grabient.com/_gE9gIIgFVgCYgCmgDKgIlgShgPPgHugNHgE3
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.317, 0.520, 0.341);
vec3 b = vec3(0.152, 0.166, 0.202);
vec3 c = vec3(0.549, 1.185, 0.975);
vec3 d = vec3(0.494, 0.839, 0.311);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.317, 0.520, 0.341],
[0.152, 0.166, 0.202],
[0.549, 1.185, 0.975],
[0.494, 0.839, 0.311]
]