/* https://grabient.com/_gEdgPogMhgHcgAAgK1gEQgHNgBngKTgAAgKT?style=linearSwatches&steps=6&angle=0 */
background: linear-gradient(0deg, #07ff6d 0.000%, #07ff6d 16.667%, #2dff81 calc(16.667% + 1px), #2dff81 33.333%, #56ff96 calc(33.333% + 1px), #56ff96 50.000%, #7effac calc(50.000% + 1px), #7effac 66.667%, #9fffc3 calc(66.667% + 1px), #9fffc3 83.333%, #b7ffda calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gEdgPogMhgHcgAAgK1gEQgHNgBngKTgAAgKT?style=linearSwatches&steps=6&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,333.333 L 847.214,333.333 Z" fill="#07ff6d" fill-opacity="1.000" /><path d="M 847.214,333.333 L -47.214,333.333 L -47.214,266.667 L 847.214,266.667 Z" fill="#2dff81" fill-opacity="1.000" /><path d="M 847.214,266.667 L -47.214,266.667 L -47.214,200.000 L 847.214,200.000 Z" fill="#56ff96" fill-opacity="1.000" /><path d="M 847.214,200.000 L -47.214,200.000 L -47.214,133.333 L 847.214,133.333 Z" fill="#7effac" fill-opacity="1.000" /><path d="M 847.214,133.333 L -47.214,133.333 L -47.214,66.667 L 847.214,66.667 Z" fill="#9fffc3" fill-opacity="1.000" /><path d="M 847.214,66.667 L -47.214,66.667 L -47.214,-0.000 L 847.214,0.000 Z" fill="#b7ffda" fill-opacity="1.000" /></g>
</svg>
["#07ff6d", "#2dff81", "#56ff96", "#7effac", "#9fffc3", "#b7ffda"]
// https://grabient.com/_gEdgPogMhgHcgAAgK1gEQgHNgBngKTgAAgKT?style=linearSwatches&steps=6&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(0.285, 1.000, 0.801);
vec3 b = vec3(0.476, 0.000, 0.693);
vec3 c = vec3(0.272, 0.461, 0.103);
vec3 d = vec3(0.659, 0.000, 0.659);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.285, 1.000, 0.801],
[0.476, 0.000, 0.693],
[0.272, 0.461, 0.103],
[0.659, 0.000, 0.659]
]