/* https://grabient.com/_gElgEDgG5gDYgCqgDagJ_gcJgi2gL-gLzgGd?style=linearGradient&steps=11&angle=270 */
background: linear-gradient(270deg, #504341 0.000%, #656a4c 10.000%, #766394 20.000%, #8036a1 30.000%, #81175e 40.000%, #7a2a3a 50.000%, #6b5871 60.000%, #576da7 70.000%, #415183 80.000%, #2d2340 90.000%, #1d194e 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gElgEDgG5gDYgCqgDagJ_gcJgi2gL-gLzgGd?style=linearGradient&steps=11&angle=270 -->
<defs>
<linearGradient id="gradient" x1="1.000" y1="0.500" x2="0.000" y2="0.500">
<stop offset="0.000" stop-color="#504341" /><stop offset="0.100" stop-color="#656a4c" /><stop offset="0.200" stop-color="#766394" /><stop offset="0.300" stop-color="#8036a1" /><stop offset="0.400" stop-color="#81175e" /><stop offset="0.500" stop-color="#7a2a3a" /><stop offset="0.600" stop-color="#6b5871" /><stop offset="0.700" stop-color="#576da7" /><stop offset="0.800" stop-color="#415183" /><stop offset="0.900" stop-color="#2d2340" /><stop offset="1.000" stop-color="#1d194e" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#504341", "#656a4c", "#766394", "#8036a1", "#81175e", "#7a2a3a", "#6b5871", "#576da7", "#415183", "#2d2340", "#1d194e"]
// https://grabient.com/_gElgEDgG5gDYgCqgDagJ_gcJgi2gL-gLzgGd?style=linearGradient&steps=11&angle=270
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 11.0;
const float ANGLE = 270.0;
vec3 palette(float t) {
vec3 a = vec3(0.293, 0.259, 0.441);
vec3 b = vec3(0.216, 0.170, 0.218);
vec3 c = vec3(0.639, 1.801, 2.230);
vec3 d = vec3(0.766, 0.755, 0.413);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.293, 0.259, 0.441],
[0.216, 0.170, 0.218],
[0.639, 1.801, 2.230],
[0.766, 0.755, 0.413]
]