/* https://grabient.com/_gEngEngEngFMgFRgFigJUgJMgJjg6xgckhNtf6qq0CZ8?style=linearGradient&steps=13&angle=135 */
background: linear-gradient(135deg, #211315 0.000%, #140f26 8.333%, #10143c 16.667%, #152156 25.000%, #22356d 33.333%, #354b7e 41.667%, #4c6287 50.000%, #627485 58.333%, #74817a 66.667%, #808467 75.000%, #837f4e 83.333%, #7d7236 91.667%, #6f5e20 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gEngEngEngFMgFRgFigJUgJMgJjg6xgckhNtf6qq0CZ8?style=linearGradient&steps=13&angle=135 -->
<defs>
<linearGradient id="gradient" x1="0.146" y1="0.146" x2="0.854" y2="0.854">
<stop offset="0.000" stop-color="#211315" /><stop offset="0.083" stop-color="#140f26" /><stop offset="0.167" stop-color="#10143c" /><stop offset="0.250" stop-color="#152156" /><stop offset="0.333" stop-color="#22356d" /><stop offset="0.417" stop-color="#354b7e" /><stop offset="0.500" stop-color="#4c6287" /><stop offset="0.583" stop-color="#627485" /><stop offset="0.667" stop-color="#74817a" /><stop offset="0.750" stop-color="#808467" /><stop offset="0.833" stop-color="#837f4e" /><stop offset="0.917" stop-color="#7d7236" /><stop offset="1.000" stop-color="#6f5e20" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#211315", "#140f26", "#10143c", "#152156", "#22356d", "#354b7e", "#4c6287", "#627485", "#74817a", "#808467", "#837f4e", "#7d7236", "#6f5e20"]
// https://grabient.com/_gEngEngEngFMgFRgFigJUgJMgJjg6xgckhNtf6qq0CZ8?style=linearGradient&steps=13&angle=135
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 13.0;
const float ANGLE = 135.0;
vec3 palette(float t) {
vec3 a = vec3(0.289, 0.289, 0.289);
vec3 b = vec3(0.226, 0.230, 0.241);
vec3 c = vec3(0.764, 0.754, 0.783);
vec3 d = vec3(3.373, 1.440, 4.585);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.289, 0.289, 0.289],
[0.226, 0.230, 0.241],
[0.764, 0.754, 0.783],
[3.373, 1.440, 4.585]
]