/* https://grabient.com/_gEngEngEngFigFRgFMgJjgJMgJUhNtgckg6xgNvovogA?style=linearGradient&steps=13&angle=90 */
background: linear-gradient(90deg, #a87754 0.000%, #a88c6e 8.333%, #9f9b85 16.667%, #8ea396 25.000%, #77a3a0 33.333%, #5b9ca3 41.667%, #3e8c9d 50.000%, #237790 58.333%, #0d5f7d 66.667%, #004465 75.000%, #002b4a 83.333%, #001531 91.667%, #01041a 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gEngEngEngFigFRgFMgJjgJMgJUhNtgckg6xgNvovogA?style=linearGradient&steps=13&angle=90 -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#a87754" /><stop offset="0.083" stop-color="#a88c6e" /><stop offset="0.167" stop-color="#9f9b85" /><stop offset="0.250" stop-color="#8ea396" /><stop offset="0.333" stop-color="#77a3a0" /><stop offset="0.417" stop-color="#5b9ca3" /><stop offset="0.500" stop-color="#3e8c9d" /><stop offset="0.583" stop-color="#237790" /><stop offset="0.667" stop-color="#0d5f7d" /><stop offset="0.750" stop-color="#004465" /><stop offset="0.833" stop-color="#002b4a" /><stop offset="0.917" stop-color="#001531" /><stop offset="1.000" stop-color="#01041a" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#a87754", "#a88c6e", "#9f9b85", "#8ea396", "#77a3a0", "#5b9ca3", "#3e8c9d", "#237790", "#0d5f7d", "#004465", "#002b4a", "#001531", "#01041a"]
// https://grabient.com/_gEngEngEngFigFRgFMgJjgJMgJUhNtgckg6xgNvovogA?style=linearGradient&steps=13&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 13.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.308, 0.308, 0.308);
vec3 b = vec3(0.354, 0.337, 0.332);
vec3 c = vec3(0.611, 0.588, 0.596);
vec3 d = vec3(4.973, 1.828, 3.761);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.308, 0.308, 0.308],
[0.354, 0.337, 0.332],
[0.611, 0.588, 0.596],
[4.973, 1.828, 3.761]
]