/* https://grabient.com/_gEpgECgD9gBvgBDgBMgL2gLvgNNgHVgIggIq?style=linearGradient&steps=7&angle=225 */
background: linear-gradient(225deg, #30312e 0.000%, #34393a 16.667%, #47464a 33.333%, #5c5154 50.000%, #68524f 66.667%, #634a40 83.333%, #503d31 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gEpgECgD9gBvgBDgBMgL2gLvgNNgHVgIggIq?style=linearGradient&steps=7&angle=225 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.146" x2="0.146" y2="0.854">
<stop offset="0.000" stop-color="#30312e" /><stop offset="0.167" stop-color="#34393a" /><stop offset="0.333" stop-color="#47464a" /><stop offset="0.500" stop-color="#5c5154" /><stop offset="0.667" stop-color="#68524f" /><stop offset="0.833" stop-color="#634a40" /><stop offset="1.000" stop-color="#503d31" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#30312e", "#34393a", "#47464a", "#5c5154", "#68524f", "#634a40", "#503d31"]
// https://grabient.com/_gEpgECgD9gBvgBDgBMgL2gLvgNNgHVgIggIq?style=linearGradient&steps=7&angle=225
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 225.0;
vec3 palette(float t) {
vec3 a = vec3(0.297, 0.258, 0.253);
vec3 b = vec3(0.111, 0.067, 0.076);
vec3 c = vec3(0.758, 0.751, 0.845);
vec3 d = vec3(0.469, 0.544, 0.554);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.297, 0.258, 0.253],
[0.111, 0.067, 0.076],
[0.758, 0.751, 0.845],
[0.469, 0.544, 0.554]
]