/* https://grabient.com/_gEygNOgN8gCegBbgBsgebgNhgjogPQgLIgK2?style=linearGradient&steps=10&angle=225 */
background: linear-gradient(225deg, #76d2da 0.000%, #5ce0fe 11.111%, #2cebec 22.222%, #32efc9 33.333%, #64ebdc 44.444%, #74e0fe 55.556%, #48d2ea 66.667%, #26c6c8 77.778%, #43c1de 88.889%, #72c3ff 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gEygNOgN8gCegBbgBsgebgNhgjogPQgLIgK2?style=linearGradient&steps=10&angle=225 -->
<defs>
<linearGradient id="gradient" x1="0.854" y1="0.146" x2="0.146" y2="0.854">
<stop offset="0.000" stop-color="#76d2da" /><stop offset="0.111" stop-color="#5ce0fe" /><stop offset="0.222" stop-color="#2cebec" /><stop offset="0.333" stop-color="#32efc9" /><stop offset="0.444" stop-color="#64ebdc" /><stop offset="0.556" stop-color="#74e0fe" /><stop offset="0.667" stop-color="#48d2ea" /><stop offset="0.778" stop-color="#26c6c8" /><stop offset="0.889" stop-color="#43c1de" /><stop offset="1.000" stop-color="#72c3ff" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#76d2da", "#5ce0fe", "#2cebec", "#32efc9", "#64ebdc", "#74e0fe", "#48d2ea", "#26c6c8", "#43c1de", "#72c3ff"]
// https://grabient.com/_gEygNOgN8gCegBbgBsgebgNhgjogPQgLIgK2?style=linearGradient&steps=10&angle=225
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 10.0;
const float ANGLE = 225.0;
vec3 palette(float t) {
vec3 a = vec3(0.306, 0.846, 0.892);
vec3 b = vec3(0.158, 0.091, 0.108);
vec3 c = vec3(1.947, 0.865, 2.280);
vec3 d = vec3(0.976, 0.712, 0.694);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.306, 0.846, 0.892],
[0.158, 0.091, 0.108],
[1.947, 0.865, 2.280],
[0.976, 0.712, 0.694]
]