Monochrome dark purple to orchid gradient palette. linear gradient, 6 steps, 180 degrees. Hex codes: #311049, #530064, #760080, #97189e, #b341bd, #c974dc. Tagged purple, orchid, indigo, bold, neutral, stable, dramatic, monochrome, vivid, ramp, saturating, clipped, wcag-aa. Available as CSS, SVG and PNG.
/* https://grabient.com/_gF2gG2gMXgHegHMgOlgDlgFhgBngKwgGTgKT?style=linearGradient&steps=6&angle=180 */
background: linear-gradient(180deg, #311049 0.000%, #530064 20.000%, #760080 40.000%, #97189e 60.000%, #b341bd 80.000%, #c974dc 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gF2gG2gMXgHegHMgOlgDlgFhgBngKwgGTgKT?style=linearGradient&steps=6&angle=180 -->
<defs>
<linearGradient id="gradient" x1="0.500" y1="0.000" x2="0.500" y2="1.000">
<stop offset="0.000" stop-color="#311049" /><stop offset="0.200" stop-color="#530064" /><stop offset="0.400" stop-color="#760080" /><stop offset="0.600" stop-color="#97189e" /><stop offset="0.800" stop-color="#b341bd" /><stop offset="1.000" stop-color="#c974dc" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#311049", "#530064", "#760080", "#97189e", "#b341bd", "#c974dc"]// https://grabient.com/_gF2gG2gMXgHegHMgOlgDlgFhgBngKwgGTgKT?style=linearGradient&steps=6&angle=180
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 180.0;
vec3 palette(float t) {
vec3 a = vec3(0.374, 0.438, 0.791);
vec3 b = vec3(0.478, 0.460, 0.933);
vec3 c = vec3(0.229, 0.353, 0.103);
vec3 d = vec3(0.688, 0.403, 0.659);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.374, 0.438, 0.791],
[0.478, 0.460, 0.933],
[0.229, 0.353, 0.103],
[0.688, 0.403, 0.659]
]