/* https://grabient.com/_gF8gwzgA_gC5gtqgHggMFgBigBogEsgHVgL6?style=linearSwatches&steps=6&angle=180 */
background: linear-gradient(180deg, #524119 0.000%, #524119 16.667%, #343529 calc(16.667% + 1px), #343529 33.333%, #3c3439 calc(33.333% + 1px), #3c3439 50.000%, #653f47 calc(50.000% + 1px), #653f47 66.667%, #8a5455 calc(66.667% + 1px), #8a5455 83.333%, #8b7462 calc(83.333% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gF8gwzgA_gC5gtqgHggMFgBigBogEsgHVgL6?style=linearSwatches&steps=6&angle=180 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M -47.214,0.000 L 847.214,-0.000 L 847.214,66.667 L -47.214,66.667 Z" fill="#524119" fill-opacity="1.000" /><path d="M -47.214,66.667 L 847.214,66.667 L 847.214,133.333 L -47.214,133.333 Z" fill="#343529" fill-opacity="1.000" /><path d="M -47.214,133.333 L 847.214,133.333 L 847.214,200.000 L -47.214,200.000 Z" fill="#3c3439" fill-opacity="1.000" /><path d="M -47.214,200.000 L 847.214,200.000 L 847.214,266.667 L -47.214,266.667 Z" fill="#653f47" fill-opacity="1.000" /><path d="M -47.214,266.667 L 847.214,266.667 L 847.214,333.333 L -47.214,333.333 Z" fill="#8a5455" fill-opacity="1.000" /><path d="M -47.214,333.333 L 847.214,333.333 L 847.214,400.000 L -47.214,400.000 Z" fill="#8b7462" fill-opacity="1.000" /></g>
</svg>
["#524119", "#343529", "#3c3439", "#653f47", "#8a5455", "#8b7462"]
// https://grabient.com/_gF8gwzgA_gC5gtqgHggMFgBigBogEsgHVgL6?style=linearSwatches&steps=6&angle=180
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 180.0;
vec3 palette(float t) {
vec3 a = vec3(0.380, 3.123, 0.063);
vec3 b = vec3(0.185, 2.922, 0.480);
vec3 c = vec3(0.773, 0.098, 0.104);
vec3 d = vec3(0.300, 0.469, 0.762);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.380, 3.123, 0.063],
[0.185, 2.922, 0.480],
[0.773, 0.098, 0.104],
[0.300, 0.469, 0.762]
]