/* https://grabient.com/_gFDfpFgHVgFQgfCgBogHlgBlgUSgHdgNkgHT?style=linearGradient&steps=7&angle=135 */
background: linear-gradient(135deg, #00005e 0.000%, #02056d 16.667%, #1b278d 33.333%, #42438b 50.000%, #6d5b6a 66.667%, #916e5e 83.333%, #a67b7a 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gFDfpFgHVgFQgfCgBogHlgBlgUSgHdgNkgHT?style=linearGradient&steps=7&angle=135 -->
<defs>
<linearGradient id="gradient" x1="0.146" y1="0.146" x2="0.854" y2="0.854">
<stop offset="0.000" stop-color="#00005e" /><stop offset="0.167" stop-color="#02056d" /><stop offset="0.333" stop-color="#1b278d" /><stop offset="0.500" stop-color="#42438b" /><stop offset="0.667" stop-color="#6d5b6a" /><stop offset="0.833" stop-color="#916e5e" /><stop offset="1.000" stop-color="#a67b7a" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#00005e", "#02056d", "#1b278d", "#42438b", "#6d5b6a", "#916e5e", "#a67b7a"]
// https://grabient.com/_gFDfpFgHVgFQgfCgBogHlgBlgUSgHdgNkgHT?style=linearGradient&steps=7&angle=135
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 135.0;
vec3 palette(float t) {
vec3 a = vec3(0.323, -1.467, 0.469);
vec3 b = vec3(0.336, 1.986, 0.104);
vec3 c = vec3(0.485, 0.101, 1.298);
vec3 d = vec3(0.477, 0.868, 0.467);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.323, -1.467, 0.469],
[0.336, 1.986, 0.104],
[0.485, 0.101, 1.298],
[0.477, 0.868, 0.467]
]