Rainbow blood to dark slate gray to rebecca purple gradient palette. linear gradient, 6 steps, 180 degrees. Hex codes: #740000, #6e1b0f, #483e31, #324f54, #484c77, #6e3399. Tagged maroon, charcoal, soft, neutral, cooling, dramatic, rainbow, warm, dark, low-contrast, low-key, iso-luminant, ramp, hue-advancing. Available as CSS, SVG and PNG.
/* https://grabient.com/_gFMf_HgFjgCIgF1gRmgO2gF_gBhgOigLpgKw?style=linearGradient&steps=6&angle=180 */
background: linear-gradient(180deg, #740000 0.000%, #6e1b0f 20.000%, #483e31 40.000%, #324f54 60.000%, #484c77 80.000%, #6e3399 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gFMf_HgFjgCIgF1gRmgO2gF_gBhgOigLpgKw?style=linearGradient&steps=6&angle=180 -->
<defs>
<linearGradient id="gradient" x1="0.500" y1="0.000" x2="0.500" y2="1.000">
<stop offset="0.000" stop-color="#740000" /><stop offset="0.200" stop-color="#6e1b0f" /><stop offset="0.400" stop-color="#483e31" /><stop offset="0.600" stop-color="#324f54" /><stop offset="0.800" stop-color="#484c77" /><stop offset="1.000" stop-color="#6e3399" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#740000", "#6e1b0f", "#483e31", "#324f54", "#484c77", "#6e3399"]// https://grabient.com/_gFMf_HgFjgCIgF1gRmgO2gF_gBhgOigLpgKw?style=linearGradient&steps=6&angle=180
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 6.0;
const float ANGLE = 180.0;
vec3 palette(float t) {
vec3 a = vec3(0.332, -0.057, 0.355);
vec3 b = vec3(0.136, 0.373, 1.126);
vec3 c = vec3(0.950, 0.383, 0.097);
vec3 d = vec3(0.930, 0.745, 0.688);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.332, -0.057, 0.355],
[0.136, 0.373, 1.126],
[0.950, 0.383, 0.097],
[0.930, 0.745, 0.688]
]