/* https://grabient.com/_gFQgClgC9gNQgISgGHgBigBhgBmgCtgDKgKG?style=linearGradient&steps=5&angle=270 */
background: linear-gradient(270deg, #ba5200 0.000%, #9c3e01 25.000%, #7c2a10 50.000%, #5a151f 75.000%, #39012f 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gFQgClgC9gNQgISgGHgBigBhgBmgCtgDKgKG?style=linearGradient&steps=5&angle=270 -->
<defs>
<linearGradient id="gradient" x1="1.000" y1="0.500" x2="0.000" y2="0.500">
<stop offset="0.000" stop-color="#ba5200" /><stop offset="0.250" stop-color="#9c3e01" /><stop offset="0.500" stop-color="#7c2a10" /><stop offset="0.750" stop-color="#5a151f" /><stop offset="1.000" stop-color="#39012f" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#ba5200", "#9c3e01", "#7c2a10", "#5a151f", "#39012f"]
// https://grabient.com/_gFQgClgC9gNQgISgGHgBigBhgBmgCtgDKgKG?style=linearGradient&steps=5&angle=270
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 270.0;
vec3 palette(float t) {
vec3 a = vec3(0.336, 0.165, 0.189);
vec3 b = vec3(0.848, 0.530, 0.391);
vec3 c = vec3(0.098, 0.097, 0.102);
vec3 d = vec3(0.173, 0.202, 0.646);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.336, 0.165, 0.189],
[0.848, 0.530, 0.391],
[0.098, 0.097, 0.102],
[0.173, 0.202, 0.646]
]