Rust brown to twilight to midnight blue gradient palette. linear gradient, 7 steps, 90 degrees. Hex codes: #833c00, #924e17, #905741, #7d576a, #5f4d88, #3e3b93, #242087. Tagged brown, rich, neutral, cooling, dramatic, multicolor, warm, arch, hue-reversing, bright-middle. Available as CSS, SVG and PNG.
/* https://grabient.com/_gFTfUUgD7gDvgxFgFEgILgBmgH1gNwgO-gJI */
background: linear-gradient(90deg, #833c00 0.000%, #924e17 16.667%, #905741 33.333%, #7d576a 50.000%, #5f4d88 66.667%, #3e3b93 83.333%, #242087 100.000%);<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gFTfUUgD7gDvgxFgFEgILgBmgH1gNwgO-gJI -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#833c00" /><stop offset="0.167" stop-color="#924e17" /><stop offset="0.333" stop-color="#905741" /><stop offset="0.500" stop-color="#7d576a" /><stop offset="0.667" stop-color="#5f4d88" /><stop offset="0.833" stop-color="#3e3b93" /><stop offset="1.000" stop-color="#242087" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>["#833c00", "#924e17", "#905741", "#7d576a", "#5f4d88", "#3e3b93", "#242087"]// https://grabient.com/_gFTfUUgD7gDvgxFgFEgILgBmgH1gNwgO-gJI
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.339, -2.796, 0.251);
vec3 b = vec3(0.239, 3.141, 0.324);
vec3 c = vec3(0.523, 0.102, 0.501);
vec3 d = vec3(0.880, 0.958, 0.584);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}[
[0.339, -2.796, 0.251],
[0.239, 3.141, 0.324],
[0.523, 0.102, 0.501],
[0.880, 0.958, 0.584]
]