/* https://grabient.com/_gFZgIxgAngPYgQjgAAgBkgBfgdQgLdgK2gAA?style=linearSwatches&steps=7&angle=0 */
background: linear-gradient(0deg, #3d320a 0.000%, #3d320a 14.286%, #574c0a calc(14.286% + 1px), #574c0a 28.571%, #72660a calc(28.571% + 1px), #72660a 42.857%, #8c810a calc(42.857% + 1px), #8c810a 57.143%, #a59b0a calc(57.143% + 1px), #a59b0a 71.429%, #beb60a calc(71.429% + 1px), #beb60a 85.714%, #d5d10a calc(85.714% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gFZgIxgAngPYgQjgAAgBkgBfgdQgLdgK2gAA?style=linearSwatches&steps=7&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,342.857 L 847.214,342.857 Z" fill="#3d320a" fill-opacity="1.000" /><path d="M 847.214,342.857 L -47.214,342.857 L -47.214,285.714 L 847.214,285.714 Z" fill="#574c0a" fill-opacity="1.000" /><path d="M 847.214,285.714 L -47.214,285.714 L -47.214,228.571 L 847.214,228.571 Z" fill="#72660a" fill-opacity="1.000" /><path d="M 847.214,228.571 L -47.214,228.571 L -47.214,171.429 L 847.214,171.429 Z" fill="#8c810a" fill-opacity="1.000" /><path d="M 847.214,171.429 L -47.214,171.429 L -47.214,114.286 L 847.214,114.286 Z" fill="#a59b0a" fill-opacity="1.000" /><path d="M 847.214,114.286 L -47.214,114.286 L -47.214,57.143 L 847.214,57.143 Z" fill="#beb60a" fill-opacity="1.000" /><path d="M 847.214,57.143 L -47.214,57.143 L -47.214,-0.000 L 847.214,0.000 Z" fill="#d5d10a" fill-opacity="1.000" /></g>
</svg>
["#3d320a", "#574c0a", "#72660a", "#8c810a", "#a59b0a", "#beb60a", "#d5d10a"]
// https://grabient.com/_gFZgIxgAngPYgQjgAAgBkgBfgdQgLdgK2gAA?style=linearSwatches&steps=7&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(0.345, 0.561, 0.039);
vec3 b = vec3(0.984, 1.059, 0.000);
vec3 c = vec3(0.100, 0.095, 1.872);
vec3 d = vec3(0.733, 0.694, 0.000);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.345, 0.561, 0.039],
[0.984, 1.059, 0.000],
[0.100, 0.095, 1.872],
[0.733, 0.694, 0.000]
]