/* https://grabient.com/_gFjgEcgEugBtgCRgBqgMvgIXgNDgIugJegFm?style=linearGradient&steps=7&angle=90 */
background: linear-gradient(90deg, #412b3c 0.000%, #513c32 16.667%, #68503b 33.333%, #766251 50.000%, #716c64 66.667%, #5d6b67 83.333%, #476056 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gFjgEcgEugBtgCRgBqgMvgIXgNDgIugJegFm?style=linearGradient&steps=7&angle=90 -->
<defs>
<linearGradient id="gradient" x1="0.000" y1="0.500" x2="1.000" y2="0.500">
<stop offset="0.000" stop-color="#412b3c" /><stop offset="0.167" stop-color="#513c32" /><stop offset="0.333" stop-color="#68503b" /><stop offset="0.500" stop-color="#766251" /><stop offset="0.667" stop-color="#716c64" /><stop offset="0.833" stop-color="#5d6b67" /><stop offset="1.000" stop-color="#476056" />
</linearGradient>
</defs>
<rect x="0" y="0" width="800" height="400" fill="url(#gradient)" />
</svg>
["#412b3c", "#513c32", "#68503b", "#766251", "#716c64", "#5d6b67", "#476056"]
// https://grabient.com/_gFjgEcgEugBtgCRgBqgMvgIXgNDgIugJegFm?style=linearGradient&steps=7&angle=90
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 7.0;
const float ANGLE = 90.0;
vec3 palette(float t) {
vec3 a = vec3(0.355, 0.284, 0.302);
vec3 b = vec3(0.109, 0.145, 0.106);
vec3 c = vec3(0.815, 0.535, 0.835);
vec3 d = vec3(0.558, 0.606, 0.358);
return a + b * cos(6.283185 * (c * t + d));
}
// N stops sampled from the palette, blended like the CSS gradient
vec3 stops(float t) {
float n = STEPS - 1.0;
float x = clamp(t, 0.0, 1.0) * n;
return mix(palette(floor(x) / n), palette(min(floor(x) + 1.0, n) / n), fract(x));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.355, 0.284, 0.302],
[0.109, 0.145, 0.106],
[0.815, 0.535, 0.835],
[0.558, 0.606, 0.358]
]