/* https://grabient.com/_gFkgBegH4gM-gC1gXHgBogCPgBjgKhgDAgLV?style=linearSwatches&steps=5&angle=0 */
background: linear-gradient(0deg, #002846 0.000%, #002846 20.000%, #181e80 calc(20.000% + 1px), #181e80 40.000%, #3a14ba calc(40.000% + 1px), #3a14ba 60.000%, #5c0af3 calc(60.000% + 1px), #5c0af3 80.000%, #7f00ff calc(80.000% + 1px) 100.000%);
<svg xmlns="http://www.w3.org/2000/svg" width="800" height="400" viewBox="0 0 800 400" preserveAspectRatio="none">
<!-- https://grabient.com/_gFkgBegH4gM-gC1gXHgBogCPgBjgKhgDAgLV?style=linearSwatches&steps=5&angle=0 -->
<defs>
<clipPath id="bounds">
<rect x="0" y="0" width="800" height="400" />
</clipPath>
</defs>
<g clip-path="url(#bounds)"><path d="M 847.214,400.000 L -47.214,400.000 L -47.214,320.000 L 847.214,320.000 Z" fill="#002846" fill-opacity="1.000" /><path d="M 847.214,320.000 L -47.214,320.000 L -47.214,240.000 L 847.214,240.000 Z" fill="#181e80" fill-opacity="1.000" /><path d="M 847.214,240.000 L -47.214,240.000 L -47.214,160.000 L 847.214,160.000 Z" fill="#3a14ba" fill-opacity="1.000" /><path d="M 847.214,160.000 L -47.214,160.000 L -47.214,80.000 L 847.214,80.000 Z" fill="#5c0af3" fill-opacity="1.000" /><path d="M 847.214,80.000 L -47.214,80.000 L -47.214,-0.000 L 847.214,0.000 Z" fill="#7f00ff" fill-opacity="1.000" /></g>
</svg>
["#002846", "#181e80", "#3a14ba", "#5c0af3", "#7f00ff"]
// https://grabient.com/_gFkgBegH4gM-gC1gXHgBogCPgBjgKhgDAgLV?style=linearSwatches&steps=5&angle=0
// cosine gradient palette — https://iquilezles.org/articles/palettes/
const float STEPS = 5.0;
const float ANGLE = 0.0;
vec3 palette(float t) {
vec3 a = vec3(0.356, 0.094, 0.504);
vec3 b = vec3(0.830, 0.181, 1.479);
vec3 c = vec3(0.104, 0.143, 0.099);
vec3 d = vec3(0.673, 0.192, 0.725);
return a + b * cos(6.283185 * (c * t + d));
}
// N hard swatches sampled from the palette
vec3 stops(float t) {
float i = min(floor(clamp(t, 0.0, 1.0) * STEPS), STEPS - 1.0);
return palette(i / (STEPS - 1.0));
}
void mainImage(out vec4 fragColor, in vec2 fragCoord) {
vec2 p = fragCoord - 0.5 * iResolution.xy;
// CSS angle: 0 = up, clockwise; span = CSS gradient-line length
vec2 dir = vec2(sin(radians(ANGLE)), cos(radians(ANGLE)));
float len = abs(iResolution.x * dir.x) + abs(iResolution.y * dir.y);
float t = dot(p, dir) / len + 0.5;
fragColor = vec4(stops(t), 1.0);
}
[
[0.356, 0.094, 0.504],
[0.830, 0.181, 1.479],
[0.104, 0.143, 0.099],
[0.673, 0.192, 0.725]
]